AddStaticVehicle
From SA-MP
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AddStaticVehicle
You can use this function to add vehicles to your gamemode. This function can only create vehicles in the OnGameModeInit callback, and vehicles created with this function cannot be removed. Check CreateVehicle if you are interested in creating vehicles during game-runtime.
(modelid, Float:spawn_x, Float:spawn_y,Float:spawn_z, Float:angle, color1, color2)
| modelid | The Vehicle ID for the vehicle. |
| Float:spawn_X | The X-coordinate for the vehicle. |
| Float:spawn_Y | The Y-coordinate for the vehicle. |
| Float:spawn_Z | The Z-coordinate for the vehicle. |
| Float:angle | Direction of vehicle - angle. |
| color1 | The primary color ID. |
| color2 | The secondary color ID. |
| Returns | The ID of the vehicle which was just created. |
public OnGameModeInit( ) { // Add a Hydra to the game AddStaticVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1); return 1; }
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Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- CreateVehicle: Create a vehicle during game-runtime rather then only on initialization.
- AddStaticVehicleEx: Same as this function, but you can also set the respawn delay.
- DestroyVehicle: Remove a previously created vehicle.
