Changelog

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Upcoming Release

It is confirmed, that the next release of SA-MP will be 0.2.5

Version 0.2.5

  • Player limit: 500.
  • Vehicle limit: 2000.
  • Tick/sync rates can now be adjusted from the server along with the streaming radius.
  • Up to 2 billion virtual worlds (all server controlled).
  • The server maintains an accurate position of all vehicles, even when they're not being driven.
  • Visible damage on vehicles is now synced.
  • Many overall sync improvements including vehicle riding, lag compensation.
  • Players can now have different fighting styles.
  • Trains can now drive on both tracks and each carriage can have 5 passengers.
  • Many new scripting functions added.
  • All 0.2.2 scripts will be compatible with 0.2.5.
  • Solved issues with TextDraws and Menus.

There was a vehicle audio problem in previous releases that caused vehicles driven by other players, usually helis and planes, to become silent. This has been fixed in 0.2.5 and adds greatly to the overall feel of the game.

We have never released a version of SA-MP without first testing any new limits or features. That means over the next few weeks we intend to have a public beta and populate San Andreas with 500 players. This will be a very unique event in online gaming. If you would like to participate, keep and eye on the sa-mp.com main page as we'll be announcing the details there before the public tests start.

Previous Releases

Version 0.2.2 R2 (client only)

  • Some crashes related to models/pickups.
  • Collision processing issues (objects/players fall through the ground).
  • Chat window wrapping server messages.
  • Texture rendering if your graphics card uses a custom d3dx9_25.dll.

Version 0.2.2

  • Chat window is now scrollable with upto 5 pages of text (50 lines).
  • Chat window now wraps text properly over multiple lines.
  • Chat entry improved, it allows upto 128 character messages, supports selection, copy and paste etc.
  • All text rendering has been heavily optimised. Chat text now has no noticable impact on framerate.
  • Name tags cannot be seen through walls/objects.
  • A car mod shop crash applying certain car mods has been fixed.
  • Pickup limit increased to 400.
  • The server can now disable all interior entrances/exits.
  • Native sqlite database support for pawn. Sqlite is a lightweight alternative to the mysql plugin.
  • The name tag drawing distance can be set from the server.
  • Insane stunt bonuses can be toggled on/off by the server.
  • Various netcode security updates.
  • 0.2.2 will use the second major version of SAC.
  • Player head movement sync added. Player's characters will look in the direction their camera is looking.
  • A new cellphone action enables players to hold a cellphone and look like they're on a call (useful for pen1 based scripts).
  • New usable skins; Tenpenny, Pulaski, Hernandez, Ryder, Smoke, Sweet, Mafia Boss.
  • Bandwidth and ped sync improvements. 0.2.2 will consume less server bandwidth than 0.2.1.
  • Fixed bug with setting player colors of players 100,101,102.
  • Increased timeouts to prevent connection loss.
  • Decreased CPU time required to process vehicles on the client.
  • Fixed animation problem with fire hydrant and spray can.
  • Fixed nametags with no player issue.
  • Fixed an issue where the client wasn't displaying "You are banned", "Server is full." messages.

Version 0.2.1 R2 (server only)

  • Added protecting of bot attack.
  • Added SAC (SA-MP anti-cheat).

Version 0.2.1

  • Few bugfixes of 0.2 release

Version 0.2

features/fixes in 0.2

Anounced on June 23rd, 2006

  • CreateObject
  • SetObjectPosition
  • SetObjectRotation
  • GetObjectPosition
  • GetObjectRotation
  • DeleteObject
  • Get/SetPlayerArmour
  • GetPlayerArmedWeapon

Announced on October 2nd, 2006

  • Get/SetPlayerArmour
  • SetPlayerMarker
  • Set/RemovePlayerMapIcon
  • LinkVehicleToInterior
  • Get/SetPlayerAmmo
  • GetPlayerInterior
  • Get/SetGravity
  • EnableTyrePopping
  • CallRemoteFunction
  • AllowPlayerTeleport
  • AllowAdminTeleport
  • GetPlayerWeaponData
  • Attach/DetachTrailerToVehicle
  • Create/DestroyVehicle
  • Get/SetVehicleHealth
  • RCon BANIP added
  • Fixed Filterscript return in OnPlayerText having no effect
  • Admins can now teleport to places by right*clicking somewhere on the map
  • Parachutes being opened in cars fixed
  • Tire popping synced
  • Fixed drivebys not syncing occasionally
  • Race*styled checkpoints
  • Scripts can now toggle interior weapons being allowed
  • Trailers
  • Changable weather
  • Throwable weapons now work (note: no satchel charges)
  • Kick/ban now properly disconnects the user
  • OnPlayerDisconnect now informed of reason
  • Dynamically created vehicles
  • Tank turret sync
  • Interscript communication
  • Trains re*introduced
  • Improved text entry
  • Players drop weapons when they die
  • Fixed the bug where two players can enter the car as driver
  • Server*side car position saving
  • Re*introduced object scripting stuff
  • Filterscript timers are not killed after a game mode restart/change
  • Fixed the server crash concerning the samp.ban file having empty lines
  • Pickups are now reset on game mode change
  • OnGameModeInit and OnGameModeExit implemented for filterscripts
  • Fixed OnFilterScriptExit not being called
  • Given Rcon access to PAWN Commands
  • Empty /pm or /msg causing a local crash now fixed
  • New Rcon command: players, which shows the player's name and IP
  • Fixed a crash where you enter a car mod shop in debug mode
  • New scripting commands: GetPlayerPing, GetPlayerIP, and GetPlayerWeapon
  • server_log.txt is flushed instantly, instead delayed
  • server_log.txt is appended, instead of rewritten

Announced on December 2nd, 2006

  • Improving support for weapons
  • Synced reloading
  • Instagib
  • Friendly fire
  • SetTimerEx, CallRemoteFunction, and CallLocalFunction
  • CreateExplosion
  • "white health bar" bug fixed

Announced on December 25th, 2006

  • Weather
  • Per player time
  • Objects
  • Virtual worlds

Announced on May 13th, 2007

  • Pedestrian Animations
  • Support for 200 players / 700 vehicles / 70 different types of vehicles

Announced on May 26th, 2007

  • Gangzones
  • Text Draw
  • Menus
  • Callbacks
  • Wanted Level
  • Desync Weapons
  • Reduced area chat / chat message pawn function

Other announced features

  • GetPlayerKeys
  • GetPlayerAngle and GetVehicleAngle with all the supported angles
  • A working OnVehicleDeath
  • A fixed GetVehiclePos
  • A working PutPlayerInVehicle
  • Scripting Animations (SetPlayerSpecialAction(), ApplyAnimation() and ClearAnimations() pawn functions)
  • RC Vehicles

Unannounced features

  • OnPlayerPickUpPickup
  • SetPlayerName
  • SetVehicleNumberPlate
  • SetVehicleVirtualWorld
  • GetVehicleVirtualWorld
  • Windowed Mode (alt+enter)

Version 0.1b R2 (server only)

  • Fixed few servercrash bugs.
  • Player IP recorded on connect.

Version 0.1b

  • Client/server crash fixes
  • Bugfixes for the browser

Version 0.1

  • First public release
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