Client Documentation

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Gamemodes

Official Gamemodes

Gamemode Description
LVDM (aka Moneygrub) Win this gamemode by being the player with the most money, obtained in any way you see fit. A popular gamemode on many servers due to its lack of any 'real' objective, making it a freeroam mode
San Fierro TDM A Team Deathmatch based in San Fierro, where you must stick with your team to become the player with the highest score.
Rivershell A water-based CTF gamemode, where your team must win by capturing a slow moving boat from the opposing teams base before they capture your team's.
Local Yokel SE The same as Rivershell, but based on land using sports cars (the SE standing for sports edition)
Cops 'n' Gangs Another CTF gamemode, this time between the Los Santos Police and the Grove Street Families - the objective vehicle being a slow-moving van.
Area51 An Assault gamemode, where attackers must break into Area 51 by parachuting while the military and scientists defend.
Freighter A water-based Area 51, where Triads must break into a rival gang's (the Da Nang Boy's) freight ship, using speedboats and helicopters.
Manhunt-LV One person is chosen to be the 'hunted' person, while everyone else must chase him down and kill him. The person who kills the 'hunted' becomes the hunted himself.
LS Parachute A fun gamemode with no objective other than to parachute off tall buildings - popular by people making gameplay videos
Minigun Madness Another fun mode, made to give people a break from the standard objective-based modes. All the players are locked in a small compound in a free-for-all with only miniguns to defend themselves.
Monster A freeroam mode where everyone spawns at the desert airstrip with only monster trucks for transport. Was popular during the private beta testing

Creating Gamemodes

Creating gamemodes can be anything from simply placing co-ordinates (co-ords) into the PAWNO editor and compiling to creating fully-fledged missions with progressing spawnpoints, various objectives, and custom in-game commands Template:Main


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