OnPlayerEnterCheckpoint

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OnPlayerEnterCheckpoint

This callback is called when a player enters the checkpoint set for that player.


(playerid)
playeridThe player who entered the checkpoint.
Returns0 - prevents this callback from being executed anywhere else.
Returns1 - allows execution of this callback in filterscripts loaded afterwards (except for gamemodes).


Usage Example

//In this example, a checkpoint is created for the player when spawning,
//which creates a vehicle and disables the checkpoint.
public OnPlayerSpawn(playerid)
{
    SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);
    return 1;
}
 
public OnPlayerEnterCheckpoint(playerid)
{
    CreateVehicle(520, 1982.6150, -221.0145, -0.2432, 82.2873, -1, -1, 60000);
    DisablePlayerCheckpoint(playerid);
    return 1;
}

Related Functions

The following functions might be useful as well, as they're related to this function in one way or another.

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