OnPlayerEnterCheckpoint
From SA-MP
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OnPlayerEnterCheckpoint
This callback is called when a player enters the checkpoint set for that player.
(playerid)
| playerid | The player who entered the checkpoint. |
| Returns | 0 - prevents this callback from being executed anywhere else. |
| Returns | 1 - allows execution of this callback in filterscripts loaded afterwards (except for gamemodes). |
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Usage Example
//In this example, a checkpoint is created for the player when spawning, //which creates a vehicle and disables the checkpoint. public OnPlayerSpawn(playerid) { SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0); return 1; } public OnPlayerEnterCheckpoint(playerid) { CreateVehicle(520, 1982.6150, -221.0145, -0.2432, 82.2873, -1, -1, 60000); DisablePlayerCheckpoint(playerid); return 1; }
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Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- SetPlayerCheckpoint: Creates a checkpoint.
- DisablePlayerCheckpoint: Removes a checkpoint.
- IsPlayerInCheckpoint: Checks if a player in in a checkpoint.
